Maya ----> UT2003 Character Model Tutorial
By Sundeep Dass
www.sunny-d.com
funkadelicdass@yahoo.com
Written March 2, 2003

Intro:
Ok, so you've got this great idea for a character model for UT2003. Where do you start? How many polys should the model be? How big are the textures? How do you make custom animations? What if your model has long hair? What's a ragdoll? Hopefully, I'll be able to answer all these questions and more in this tutorial. Buckle up and get comfortable, kids, this is a long one...

Table of Contents:

PART ONE: The Beginning, And Maya


Page 1: Starting up
-What this Tutorial will cover
-Software You'll need
-Concept Art
Page 2: Modeling
-Assigning materials
-UV mapping
-Texture Specifics
Page 3: Skeleton Prep
-Deleting History
-Skeleton Building Tips
Page 4: Binding Geometry
-Smooth Bind
-IK Handles
-Animation Advice
Page 5: ActorX for Maya
-Exporting a PSK
-Exporting a PSA
-The Animation Browser


PART TWO: UnrealED, and UT2003


Page 6: UnrealED

-Making the UTX/UKX Files
Page 7: UnrealED pt. 2
-UKX Continued
-Sockets
Page 8: UnrealED pt. 3
-Notifiys
-Mesh Tweaking
-Scale/Translation
-LOD
-Weapon Positioning
-Ragdolls
Page 9: Writing the UPL file
-UPL Explained
-Final Tweaking/Tuning
-Writing a README
-Extra Polish
-Conclusion

Next Page: In the Beginning....

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